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Cinematic effects API
component · /effectsts
interface CinematicEffectConfig {
type: 'none' | 'cosmic-pulse' | 'texture-vortex' |
'hologram-scan' | 'chrome-breathe'
intensity?: number
speed?: number
progress?: number
color?: string
}CinematicEffectDriver
tsx
<CinematicEffectDriver
modelRef={modelRef}
effect={effect}
progressRef={sequenceProgressRef}
/>effect.progress has highest priority. If it is absent, progressRef.current is used. If neither is present, elapsed time and speed drive the effect.
The driver captures each unique material once, tracks texture state, animates properties in useFrame, and restores original state on effect change or teardown.