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Embedded glTF animations
Embedded clips are animations authored in DCC tools and stored in the GLB/GLTF. They are separate from Model Lab immersive sequences.
Configuration
tsx
<ModelLabViewer
src="/models/robot.glb"
config={{
animation: {
clipName: 'Walk',
playing: true,
speed: 1,
loop: true,
},
}}
/>1
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Reverse playback
Use a negative speed to play an embedded clip backward:
ts
animation: { speed: -1 }1
Combining clip and sequence animation
An embedded clip animates nodes inside the imported scene. An immersive sequence animates the outer pivot root, camera, exposure, and lights. They can run together because they operate at different hierarchy levels.
Pivot compatibility
The pivot system does not rewrite model geometry or animation tracks. Existing node paths remain below the content root.
Clip naming
Unnamed clips are assigned display names such as Animation 1. Stable clip names from the source asset are preferred for production presets.