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Materials and textures ​

The editor exposes common PBR properties for the material attached to a selected mesh.

Material properties ​

  • Base color
  • Metalness and roughness
  • Emissive color and intensity
  • Opacity and transparency
  • Side and wireframe mode

Supported texture slots ​

ts
'map' | 'normalMap' | 'roughnessMap' |
'metalnessMap' | 'emissiveMap' | 'aoMap'

UV transform controls ​

Each supported texture can store:

  • repeat
  • offset
  • center
  • rotation
  • wrapS and wrapT
  • flipY
  • color space
ts
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(3, 2)
texture.center.set(0.5, 0.5)
texture.rotation = Math.PI / 4
texture.needsUpdate = true

Shared textures ​

Multiple materials may refer to the same THREE.Texture object. Use Make texture unique before changing UV transforms when only one material should change.

Export matching ​

Material overrides are matched by mesh name/index and material index. Keep names stable when re-exporting a model.

Runtime-only use ​

ts
await applyMaterialOverrides(scene, preset.materials, {
  textureUrls,
  onTextureError,
})

Released under the MIT License.